The great thing about Jumpido is that it customizes to individual skill levels. We call this "adaptive learning". Adaptive learning is a method where learners interact with software, which then changes educational material based on their performance. This process is proving to be extremely beneficial to students' development.
Jumpido adapts to the skill level of individual learners. If a student answers a question correctly, the difficulty level will increase. And if the student requires a little extra help, the difficulty level will decrease. This means Jumpido can be used by the whole class!
Nowadays, students have access to modern technologies much earlier than ever before. They were born to operate digitally! This means their engagement is higher when using new technologies, rather than the traditional way of practicing math.
The traditional method of practicing math involves the teacher giving the class problems and allocating a set time to solve them. This fails to consider students who need some extra time to answer the problems and improve. Jumpido takes this into account and ensures that each child is given the necessary time to answer a question. This means each student has the chance to develop their own skills.
At the end of each game, Jumpido provides feedback on how students performed. The feedback is intentionally concise, as Jumpido promotes collaboration between children in a safe learning environment.
“We recently started to work with Jumpido and I am happy to share that it has established itself as one of the preferred and most effective ways of classroom learning. We noticed significant improvement in the engagement and math skills of children. In my opinion, Jumpido is a great asset to every primary school. I strongly recommend it to anyone who is looking for ways to improve the results and the overall experience of students.”
“I like the program because it makes math interesting!”
7 years old
“Regular physical activity is important for children because it helps to prevent obesity and improves energy levels. The motions that Jumpido requires have been carefully selected in order to be safe for pupils. Playing Jumpido helps children to have an active lifestyle and enjoy mathematics.”
“Jumpido represents what educational technologies should bring to the classroom - increased engagement of students, real value in terms of content and a product which is suitable for all students.”
Advisor to the Minister of Education and Science, Republic of Bulgaria
“In 2011, the team behind Jumpido was the first company in Central and Eastern Europe to become partner of Microsoft's Technology Adoption Program (TAP) for Kinect for Windows. This recognition is offered to only the most motivated and innovative companies after a careful selection process. This makes Jumpido one of the pioneers of using the technology.”
Education Industry Lead, Microsoft