Mathematics made fun
with Kinect for Windows

Watch Video
Jumpido on TV with Kinect

Discover the exciting new world of mathematics for kids

Remember mathematics when you were at school? It wasn't exciting, was it? Just a textbook that stared up at you with lots of numbers.

Thanks to Jumpido, children of all abilities can enjoy math using game-based learning!

Jumpido's revolutionary educational software brings the classroom to life with stunning animation.

And at an age where experimentation and exploration mean everything to a child's development - it’s the perfect way to teach math!

Using Microsoft's Kinect motion-sensor, pupils need to combine intelligent thinking with physical gestures in order to solve problems. There are tonnes of awesome adventures too! It's just up to the teacher to decide what they’re based on.

Jumpido - the modern-day assistant for primary school teachers

Jumpido is great learning platform, suitable for primary school students aged 6 to 12. All you need to use Jumpido in your classroom is a multimedia projector (or large TV), laptop or PC* and Kinect for Windows.

So who comes up with the content?

Well, the people who matter most in education - the teachers. Jumpido works with local publishers to translate content in a way that's tailored to your curriculum and easy to understand.

* Please note: Jumpido is only compatible with Windows 7 or newer

Engaging activities

Balloons Activity


Pop all the balloons you think are wrong!

See the Balloons activity
Sorting Activity


Whoa! Apples are falling from the sky! Make sure they fall in the right tree!

See the Sorting activity
Football Activity


Jump, squat and kick your way to victory!

See the Soccer activity
Events Activity


Copy the smart elf to win!

See the Events activity
Baskets Activity


Solve problems with the magical baskets!

See the Baskets activity
Routes Activity


Work together to help the hedgehogs go home!

See the Routes activity

Kinect in the classroom

Kinect for Windows is a next-generation motion-sensing device that enables you to control video games without touching a controller! To play, users execute a series of body gestures. It also promotes physical activity in the classroom and helps break through learning barriers with fun, energetic, and easy-to-play games!

"Kinect transforms ordinary classroom experiences into extraordinary immersive education"
- Cameron Evans
National and Chief Technology Officer for U.S Education, Microsoft

Learn more about using Kinect at school

Hand raised
Sideways hand movements

Physical exercises

Kids love to jump around and have fun - we all know that. So why not harness all of that positive energy to fuel their desire for learning?

Learn more about using Kinect at school

Children love to play together...

Research shows that games are an excellent educational tool. With Jumpido, students can use their math skills to compete against each other. Or they can join forces and work together to smash problems and win!

At the end of a game, feedback is generated that is intentionally designed not to be too detailed, and encourages students to work together. Teachers can use this feedback to understand how they can help pupils improve their math skills.

"The gaming element significantly improves the motivation and the engagement of children in math classes"
- Nikolay Tsanev
PhD, Assoc. Prof, Sofia University, Vice Dean of The Faculty of Preschool and Primary School Education

Adaptive learning diagram

Adaptive learning

Jumpido is a crazy world that's always changing! And there’s no chance of students getting bored because every time you play, the problems are different. What's more, children of all abilities can play! Thanks to Jumpido’s adaptive content, difficulty increases when pupils answer correctly and decreases when problems are answered incorrectly.

Learn more about adaptive learning

Engaging kids in the classroom

Nowadays, primary school children are digital natives - they were born to use smart technology! This means traditional teaching methods just aren't going to cut it. Kids feel more at home with interactive content. And with game-based learning, pupils can't complete game objectives without understanding the math.

That's why Jumpido makes learning mathematics effortless.

Learn more about game-based learning


Try Jumpido for free today!

Download Jumpido Demo