Rein Kroon is an ICT coordinator with the Proo Foundation North Veluwe. He supports and gives expert advice to 31 public schools in the region of North Veluwe, The Netherlands. Part of his job as an ICT coordinator is to find and evaluate innovative ICT resources that can be applied to the Dutch classrooms. He is also a board member of the Digi School and community manager for PO Language Knowledge. Additionally Rein is a member of a working group that advises APS IT diensten on new technologies.
I am part of an advisory group for APS, which is evaluating the new possible technologies used in the classrooms. As part of the group, APS asked me to study if Jumpido is suitable for our schools.
I thought it is marvelous. I was very impressed by Jumpido and what it can do and I loved it, it was something I was looking for. The idea behind Jumpido works great and kids are motivated to use it.
I haven’t seen anything similar that is connected to the school curriculum and allows the students to practice mathematics.
In the future there will be much more technologies based on sensors like the Microsoft Kinect. Systems will recognize the student when he or she enters a room and will provide them with the right exercises. This makes education very adaptive. I also see much more online possibilities like cooperation in learning.
The students like it a lot, especially the young students who want to move a lot. They always want to change places. When I was teaching 6 and 7 years old it was very difficult to make them sit and with Jumpido they can use this energy. Also I have noticed that 6 years old can learn things from the curriculum of 10 years olds. For example the inequalities "bigger than" or "smaller than" are not taught to 6-7 years old, but with a little help from the teacher, the students pick it very fast and can solve more complicated problems without difficulty.
I tried Jumpido in Daltonschool de Vlinderboom. This school is situated in Ermelo, The Netherlands.
I didn’t really have to do anything additional in order to include all the students. When we are playing Jumpido all students follow the game and are involved with everything that is happening and solve the problems themselves.
The students can use it themselves. The teacher does not have to worry about what problems the students are doing and can spend more time with other children who need more attention.
Certainly, of course!
It gives them an opportunity to make math adaptive. Students can work at their own level or interest. Jumpido makes math nice to do.
“We recently started to work with Jumpido and I am happy to share that it has established itself as one of the preferred and most effective ways of classroom learning. We noticed significant improvement in the engagement and math skills of children. In my opinion, Jumpido is a great asset to every primary school. I strongly recommend it to anyone who is looking for ways to improve the results and the overall experience of students.”
“I like the program because it makes math interesting!”
7 years old
“Regular physical activity is important for children because it helps to prevent obesity and improves energy levels. The motions that Jumpido requires have been carefully selected in order to be safe for pupils. Playing Jumpido helps children to have an active lifestyle and enjoy mathematics.”
“Jumpido represents what educational technologies should bring to the classroom - increased engagement of students, real value in terms of content and a product which is suitable for all students.”
Advisor to the Minister of Education and Science, Republic of Bulgaria
“In 2011, the team behind Jumpido was the first company in Central and Eastern Europe to become partner of Microsoft's Technology Adoption Program (TAP) for Kinect for Windows. This recognition is offered to only the most motivated and innovative companies after a careful selection process. This makes Jumpido one of the pioneers of using the technology.”
Education Industry Lead, Microsoft