Kinect in the classroom

What is Kinect?

Kinect is a revolutionary motion-sensing input device for Windows. Using a series of cameras, Kinect tracks human motion - giving players a controller-free experience. To play, users execute a series of physical gestures.

Kinect in education

Kinect brings games and entertainment to life in extraordinary new ways - all without handheld controllers! Easy to use and instantly fun, it gets your whole body in the game. See a ball? Kick it. Want to join a friend in the fun? Simply jump in - the sensor will recognize you. With Kinect, technology evaporates, letting the natural magic in all of us shine.

But Jumpido is more than fun - it emphasizes learning. The content follows the math curriculum for children aged 6 to 12. And Jumpido's games offer a variety of different math themes such as percentages, addition and subtraction.

An exciting new way to learn

Kinect transforms ordinary classroom experiences into extraordinary immersive education. And with Jumpido, kids won't want to stop learning math!

Kinect enables you to:

Helping children with disabilities

Teachers can now use Kinect as a way of reaching out to those who need it most. With its revolutionary learning techniques, disabled students and teachers can work on a number of specific objectives including:


Try Jumpido for free today!

Download Jumpido Demo